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Photoshop Tips

Adding Light and Energy to a Model Shot in Photoshop

Dateline: December 19, 2005
Version: Photoshop 7

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With a photo of a model shot against a black background, Hollywood-based Syndrome Studio weaved strands of light and energy around her. To do this, they first developed three base entities—an energy element, water splash images, and groups of airbrushed circles—then they used masking and blending modes to fuse them into dazzling energy streams.
Syndrome first created an energy element in a 3D software application, rendered the element with an alpha channel, and saved it as a TIFF. Opening the TIFF in Photoshop, they accessed the Channels palette and Command/Ctrl-clicked the imported alpha channel to select it. They copied the selection, went to their main image file of the model, and pasted the alpha channel selection to a new layer. Then Syndrome duplicated the element layer (Command/Ctrl-J), clicked the Lock transparent pixels icon near the top of the Layers palette, and filled the layer with yellow. (Only the element was filled since the transparent pixels were locked.) The yellow of the duplicate element covered the detail of the original element below it, so they set the layer blending mode to Color to blend yellow with the details.
Next, Syndrome shot photos of splashing water against a black background and brought them into layers in the main image file. To only show the intricate details of the splashes, Syndrome set the layers to Lighten to make the backgrounds transparent.
To complement the energy element, Syndrome created a new layer and painted with a soft airbrush for a small opaque sphere with a blurred edge, then duplicated the layer and scaled the sphere for variety using Free Transform (Command/Ctrl-T). They continued duplicating and manipulating sphere layers and used the Move tool to overlap the shapes, which added varying levels of opacity and depth to the blurred edges.

To consolidate all the spheres, they placed the layers in a layer set (Create a new set icon at the bottom of the Layers palette) and added a mask to the set. By selecting the mask thumbnail and painting with black, they concealed parts of spheres to blend them into a unifi ed shape.
For fine details, Syndrome drew a line with the Pen tool on a new layer and chose Save Path from the Paths palette. After choosing a small yellow brush, they chose Stroke Path from the Paths palette menu, then chose Brush in the resulting dialog box to add yellow to the path. On the stroked path’s layer, they added a mask, selected the Gradient tool, and chose the Foreground to Transparent icon in the Options bar. Dragging the tool from each end of the line to the center, they made the line fade to transparency at the ends. For more depth, they duplicated the layer, placed it beneath the original, and applied a Gaussian Blur.
After determining where they wanted energy streams to surround the model, they started duplicating layers of the energy element, the water splashes, and the sphere layer sets to form dominant shapes. To do this, they moved the layers’ order as well as repositioned the entities on the individual layers and used Free Transform to distort them. They added masks to several of the layers and painted with black to continue contouring the shapes so they would fl ow around the model. Once layers were composited and masked to their liking, Syndrome dragged the layers that formed specific energy streams into several layer sets. To quickly apply a global Gaussian Blur to an energy stream, they duplicated the layer set and collapsed it to a single layer by pressing Command/Ctrl-E. From there, they applied an Overlay or Screen blending mode to the collapsed layer and duplicated it several times to build up texture and contrast.
Syndrome repeated the line effect throughout the image, including a layer of circular lines positioned around the model’s finger to simulate a water ripple. To add realism, they chose Filter > Liquify and clicked Backdrop under View Options to see all the layers of the main image. Setting the Brush Pressure low, they used the Warp tool to subtly contour the ripple lines.
The final image is shown at left.

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